

Subject matter expertise in geopolitics, cartography, content culturalization, policy making, corporate cultures, negotiation with governments, crisis management, geopolitical training, cross-cultural competence, advocacy, political engagement, non-profit managementĮdwards was listed as one of "The 10 Most Powerful Women In Gaming"in 2013 by Fortune, and in 2014 she was named as one of the video games industry's six "People of the Year". Magazine since 2005 and she plans to publish a culturalization handbook for game developers inĢ017. Kate has been a columnist for MultiLingual Computing She's also the founder of the IGDA's Localization SIG and co-organizer of During her time at Microsoft and since, she's worked on many game franchises, including Halo, Fable, Age of Empires, Dragon Age, Modern Warfare, Mass Effect, Star Wars : The Old Republic and many others. Kate is better known for her leadership and culturalization work in the video game industry, including her most recent role as Executive Director of the International Game Developers Association (IGDA®) from 2012 to 2017. Kate applies her expertise to a broad range of issues related to multinational corporate activity in local markets. With broad experience in the fields of geography, cartography, geopolitics and cross-cultural issues, Kate is a recognized thought leader in applying this knowledge to "real world" business solutions and problem solving, particularly in the information industry as related to inclusive representation, content management, and cross-cultural impacts of information and globalization.Īs Microsoft's geopolitical strategist in the internal geopolitical strategy team she created ('92-'05)Īnd now as an independent consultant in her company Geogrify, she pioneered the field of digitalĬontent 'culturalization' to identify geopolitical and cultural risks and opportunities in corporate products and services. Passion for global cultures and mediatechnologies. Kate is a unique hybrid of an applied geographer, writer, and content culturalization strategist with a The presence of a blockade affecting the team will prevent for example the arrival of reinforcement, the destruction of Allied aircraft, will be accompanied by more frequent ground bombing etc.

The success of ground combat will depend on the skill of the ground crew but also from the effectiveness of allies fighting in space and sky. To do this, several machines will be put at their disposal, Tanks, Mecha, anti-aircraft batteries and different infantry corps. The players on the ground compete for the final victory. Ground : This arena is where victory or defeat is decided. The role of aviation will be to neutralize enemy aviation, DCA and provide air support to ground troops. The combat will be impacted negatively or positively by the blockade according to the victory or defeat of the allies. The Sky : In this arena, the players compete for aerial dominance. Space ships, space shuttles and other war machines are used to organize the blockade and facilitate the fight of allies on the planet. Space : In this arena players compete for space supremacy and impose a blockade on the planet where a conflict takes place.
